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How to get nr2003 for free as of january 2019
How to get nr2003 for free as of january 2019








how to get nr2003 for free as of january 2019
  1. #How to get nr2003 for free as of january 2019 how to
  2. #How to get nr2003 for free as of january 2019 mod
  3. #How to get nr2003 for free as of january 2019 Pc
  4. #How to get nr2003 for free as of january 2019 Offline

Coor's 400 Pikes Peak International Speedwayġ9. Budweiser 500 Dover Downs International Speedwayġ8.

how to get nr2003 for free as of january 2019

Coca-Cola 600 Charlotte Motor Speedwayġ7. The Winston IX Charlotte Motor Speedwayġ6.

how to get nr2003 for free as of january 2019

Save Mart Supermarkets 300K Sears Point RacewayĮ. First Union 400 North Wilksboro Speedwayġ5. Food City 500 Bristol International Racewayġ0. Motorcraft Quality Parts 500 Atlanta International Speedwayĩ. Pabst Blue Ribbon Beer The Milwaukee Mileħ. Pontiac Excitement 400 Richmond International RacewayĦ. GM Goodwrench 500 North Carolina Motor Speedwayĥ. Daytona 500 by STP Daytona International SpeedwayĤ. Busch Clash Daytona International SpeedwayĢ. The point is, this is a dream idea and not really a money making project.E.

#How to get nr2003 for free as of january 2019 Pc

I would love to hear any ideas or suggestions for this future 'dream' PC simulator/game.Īlso, my long term vision for this is I'd like this game to be free for use, with community-modding potential. Would you go out and hire UE4 developers with sim racing background? Id imagine the right graphics engine for this is critical, and you would want something with future scalability as well.Īnyways, I appreciate your time for reading this.

how to get nr2003 for free as of january 2019

How would you initiate development of a project like this? Would you go to the staff of BeamNG? Talk to iRacing and poach a few developers? (I kid, I kid). Lets say you have a large budget (I certainly don't!). Or should this project start from scratch? Would you want to start with the Torque3D engine (is licensing possible?) UE4? NVIDIA PhysX?

#How to get nr2003 for free as of january 2019 mod

If someone were to start this project, would be the rational first steps? Should a basic stock car model be designed for BeamNG, and start testing it as a mod in BeamNG? Perhaps build a basic oval track for testing this car, just to get the ball rolling? Or, you could spend less money (and have the right team), and get much closer. You could, in theory, spend alot of money in a hurry and not come close to what you are trying to achieve. The right gaming engine, and the right development team around you is more important.

#How to get nr2003 for free as of january 2019 how to

So, in my brainstorming about how to develop this game, I have come to the conclusion that even if you had a ton of money to throw at this sim, that doesn't guarantee success. Here is a decent video showing how special these old pushrod V8 NASCAR motors sound:Īlso, stuff like the aero and aero physics, tire model, component temperature, smoke, fire, V8 engine model mechanics, etc, etc would all be a very big deal in this sim. How do you even capture the sound of a mid-90's stock car appropriately? Even if you made it sound great while the RPM's are climbing, how to make it sound great during the transitional periods (clutch in, clutch out, powershifting, idle-to-RPM climb, etc). So, in my vision for this sim, Id imagine it would be a mix of:Īlso, a very critical aspect of this sim would be the sound engine. Just thinking out loud here, respectfully.įor example, a car getting sideways at 200+ MPH, the wind getting underneath the car and creating lift, throwing the car into the catch fence, etc (here is an example: I know that graphics are not the point or purpose of BeamNG, and I respect that. Respectfully, I do think the graphics of other sims are much better, and the graphics would have to be exceptional for a sim like this. No other game even comes close in this area. However, at least initially, you can only make solo runs on a track since have a 42-car field would be highly stressful on even the best gaming system out there right now.īut the real special element of the sim is a fully dynamic soft body crash physics model, which is something that I feel that only BeamNG can do.

#How to get nr2003 for free as of january 2019 Offline

Basically an offline game that you can spend hours racing on. Im thinking the 'structure' of this game would be like a modern, highly polished version of NASCAR 2003, at least in terms of the interface, menu system, paint booth for individual cars and carsets, etc. Here are some image examples for reference: I would call this standalone sim something like SCAR (Stock Car Auto Racing). No NASCAR branding or anything, but the stock cars would basically be an exact replica of that year of NASCAR. I absolutely LOVE BeamNG and have over 1500 hours on it, just crashing cars.īut for a very long time, I day dream about developing a mid-90's stock car racing game, that features NASCAR stock cars from that era. This is the only forum I am going to post this on as I believe the quality of modding, game development, etc knowledge here is unsurpassed.įirst, I have been on iRacing for years, my sim racing background goes back to the 90's (Ind圜ar racing, NASCAR Racing, etc).










How to get nr2003 for free as of january 2019